Commit graph

3273 commits

Author SHA1 Message Date
505903e71e Ticket #141 : move asside the old util::AccessCasted for rework
..existing code still uses the old version; will switch
when the new one is ready
2015-04-24 01:54:54 +02:00
de50bf7c91 virtual copy support documented and covered with unit test 2015-04-20 03:41:28 +02:00
67b5df0d1d WIP: start factoring out the virtual copy support 2015-04-20 00:49:49 +02:00
5a4290d4a7 TICKET #738: re-implemented Variant functionality complete - unit test pass 2015-04-19 03:18:24 +02:00
7686122354 implementation complete -- kindof works
there is a problem with the virtual assignment,
seems the default policy was picked.

Beyond that, the rest of the unit test passes
2015-04-19 02:02:54 +02:00
93ced30770 Format-Utils: switch to demangled type names
TODO: might break some unit-tests...

Explanation: our wrapper around boost::format has special
built-in support for custom operator string(). Any type,
which is neiter standard, or printable through such a
custom string conversion, is represented as a type-string.
For this fallback case, we now use our recently added
demangling call (which actually relies on a rather obscure
but standard compiler API)
2015-04-19 01:02:34 +02:00
7a6d352ef5 code up the full virtual copy support policty decision logic
still passes compilation, but not actually tested.
The visitor-style accees needs to be implemented, and the
whole virtual copy support mechanism extracted into a separate
header and covered by unit test
2015-04-18 18:08:48 +02:00
5e95a4e31d adjust to pass compilation
now the solution with the copy policy class is in place,
I prefer to return to the more verbose yet clearer notion
of distinct constructors for each case on the outer and
the inner capsule likewise.

The idea with the separate builder class would be significant
only if this class would also provide the copy support. This
turns out to be difficult, due to the access restrictions
and the necessary passing of type parameters.
2015-04-18 16:53:39 +02:00
40a9df666f WIP: draft towards a solution of the copy policy problem
turns out to be quite a tough challenge....
since obviously we want to support usage of types with
partially disabled copy/assignment operations within Variant.
As long as the corresponding operations on the container aren't
invoked, we expect those types to be usable just fine.

The problem arises at the interaction with type erasure;
to support corret copy / assignement in such a situation, we need
virtual copy / assignment operators. And, since these are to be installed
into a VTable, the templated functions will be instantiated allways,
which might cause invocation of inhibited copy / assignement functions
and thus compilation failure, in spite of never actually invoking such
an illegal operation.

The drafted solution is to mix in a specifically configured copy support policy,
which at least raises a runtime error, instead of invoking the incriminating operation(s)
2015-04-18 02:49:09 +02:00
c32685ada8 WIP: first round of implementation
finally got all those copy / assgnment flavours straight.

Still unsolved: unable to instantiate the Variant template
for a type with private assignment operator (like e.g. Time )
The problem is our virtual assignement operator, which forces
instantiation of the implementation (for the VTable), even if
the actual assignment is never invoked.
2015-04-17 19:33:25 +02:00
8794aec35a fix a warning after C++11 transition (#898)
it is still questionable why GCC emits the warning
"enumeral and non enumeral constant in comparison"
since both arguments of the comparison are enum constants.


I've asked that question on stackoverflow....
http://stackoverflow.com/questions/29685367/reasoning-behind-enumeral-and-non-enumeral-type-in-conditional-expression
2015-04-17 03:12:08 +02:00
413a6a5d48 outline and stub the API functions. 2015-04-16 23:04:36 +02:00
4092feb3c8 TICKET #738: move asside existing variant implementation
this was an immature first desgin attempt; we need a lightweight
Variant (typesafe union) implementation, so now is the time for
a second attempt. The existing Variant is used only once, and this
usage as such is in a questionable context, likely to be reworked
when we actually start coding up the builder. So I'll just move
it away and mark it @deprecated for the time being.
2015-04-16 18:38:35 +02:00
8a13a5092c switch to static_assert (C++11) 2015-04-16 02:27:03 +02:00
51cdc85e58 back from LAC2015: re-read and simplify the code draft 2015-04-13 15:49:38 +02:00
2e1df16bdc settle on a concrete implementation approach based on inheritance chain
After some reconsideration, I decide to stick to the approach with the closures,
but to use a metaprotramming technique to build an inheritance chain.
While I can not decide on the real world impact of storing all those closures,
in theory this approach should enable the compiler to remove all of the
storage overhead. Since, when storing the result into an auto variable
right within scope (as demonstrated in the test), the compiler
sees the concrete type and might be able to boil down the actual
generated virtual function implementations, thereby inlining the
given closures.

Whereas, on the other hand, if we'd go the obvious conventional route
and place the closures into a Map allocated on the stack, I wouldn't
expect the compiler to do data flow analysis to prove this allocation
is not necessary and inline it away.


NOTE: there is now guarantee this inlining trick will ever work.
And, moreover, we don't know anything regarding the runtime effect.
The whole picture is way more involved as it might seem at first sight.
Even if we go the completely conventional route and require every
participating object to supply an implementation of some kind of
"Serializable" interface, we'll end up with a (hand written!)
implementation class for each participating setup, which takes
up space in the code segment of the executable. While the closure
based approach chosen here, consumes data segment (or heap) space
per instance for the functors (or function pointers) representing
the closures, plus code segment space for the closures, but the
latter with a way higher potential for inlining, since the closure
code and the generated virtual functions are necessarily emitted
within the same compilation unit and within a local (inline, not
publickly exposed) scope.
2015-04-05 18:26:49 +02:00
723d1e0164 settle architectural considerations regarding the TreeMuator concept
so yes, it is complicated, and inevitably involves three layers
of indirection. The alternative seems to bind the GUI direcly to
the Session interface -- is there a middle gound?

For the messages from GUI to Proc, we have our commands, based
on PlacementRef entities. But for feeding model updates to the
GUI, whatever I consider, I end up either with diff messages or
an synchronised access to Session attributes, which ties the
responsiveness of the GUI to the Builder operation.
2015-04-03 20:10:22 +02:00
e4a1261849 initial syntax draft
the envisioned DSL syntax for installing the binding closures
into a generic tree mutator object seems to work out
2015-04-02 03:30:20 +02:00
b051845835 identify and decide on some of the insidious questions of design
- how to deal with typing
- how to relate equality and mutations
2015-03-21 19:23:41 +01:00
f5ddfa0dbe decide on the foundations of tree diff representation
- we use a GenNode element
- this holds a polymorphic value known as DataCap
- besides simple attribute values, this may hold collections of GenNode sub elements
- a special kind of GenNode collection, the Record, is used to represent objects

The purpose of this setup is to enable an external model representation
which is only loosely coupled to the interndal data representation
through the exchange of (tree)diff messages
2015-03-21 02:00:55 +01:00
9a9e17578c extended planning to define the operation of UI-Bus and model update
this includes a decision about the tree diff representation and handling format
2015-01-17 16:08:56 +01:00
28d18a7326 refactoring: better name for the query focus shifting operation
previously this operation was named 'attach', which an be confused
with attching an object to this location. Indeed, the session interface
even offers such an attach function. By renaming the focus moving
operation into QueryFocus::shift(Scope), this ambiguity is resolved
2015-01-08 15:13:27 +01:00
7bd3eafd46 adjust gui code indentation 2015-01-07 00:53:03 +01:00
8b6177a1c5 Design: Backbone of the GUI
This is the first step towards a generic backbone to connect
any GUI elements to the session within Proc-Layer.

It is based on a spefic understanding of Model-View-Controller,
which turns the Model-Controller interactions into messages.
2015-01-06 23:44:58 +01:00
371c13f790 add TODO markers regarding #959
Some parts of the GUI model will be remoulded
2015-01-05 15:47:23 +01:00
55b2c79aad Implementation of List Diff detection finished. Unit Test PASS 2015-01-04 15:13:16 +01:00
a12a739f05 allow for iterative access to the snapshot data in the lookup table 2015-01-04 14:23:12 +01:00
a8d1cd9c8b trivial implementation of index / snapshot table
lots of room for improvement here :)
2015-01-04 14:01:07 +01:00
80eec4132b factor out index table helper and define its contract 2015-01-04 13:23:57 +01:00
d0dcccbd1b move and split drafted code to the acutal library headers 2015-01-04 12:36:13 +01:00
eb8ad8ed11 code up the actual list diff generator algorithm
sans the implementation of the index lookup table(s)

The algorithm is KISS, a variant of insertion sort, i.e.
worst time quadratic, but known to perform well on small data sets.
The mere generation of the diff description is O(n log n), since
we do not verify that we can "find" out of order elements. We leave
this to the consumer of the diff, which at this point has to scan
into the rest of the data sequence (leading to quadratic complexity)
2015-01-04 12:02:41 +01:00
5427d659d7 definition reordering and comments 2015-01-04 09:26:25 +01:00
97c63e0472 solution how to place and use the diff token constructors
finally....
The problem is that the C++ "dependent types" defeat the typical
DSL usage, where you define some helper function in a generic
language setup class and mix this language in as superclass.
This is, C++ requires us to refer explicitly to any dependent type,
since, due to possible template specialisations, the parser
can't know if a given symbol is a inherited type or a field.

As a solution, we place the token constructor functors into a
static struct "token", which allows to write e.g. token.insert(xyz)
2015-01-04 09:08:36 +01:00
5c818aff69 better typename 2015-01-03 12:52:09 +01:00
5bae84392a implementation of demand-driven diff generating iterator
TODO: actual decision tree
2015-01-03 02:37:33 +01:00
25646337cd change list diff language to rely on 'find' instead of 'push'
As decided in beb57cde
this changeset switches our basic list diff language to work
in the style of an insertion sort. Rather than 'pushing back'
out-of-order elements, we scan and bring forward missing elements.

Later, when passing the original location of the elements
fetched this way, a 'skip' verb will help to clean up
possible leftowers, so implementation is possible
(and indeed acomplished) without shifting any other elements.
2015-01-02 13:18:25 +01:00
a3d89e304f minor style fix 2015-01-02 11:48:02 +01:00
ee941996c4 DSL tokens need to be equality comparable
and this adds a twist: conceptually, we identify the token
with the abstract handler function it represents. But C++
does not allow us to compare member pointers to virtual functions,
for good reason: even two pointers with the "same offset" into
the VTable might end up referring to different implementations,
when bound to instances of different subclasses. This is what
polymorphism is all about.

At this point it seems reasonably, albeit a bit uggly, to use the
diagnostic ID as placeholder instead, and just compare these IDs
instead. We assume that in practice tokens will be defined through
the provided helper macro, which ensures unique identifiers.
2015-01-02 11:31:29 +01:00
cd85b3425e fix: neat a dedicated translation unit for definitions
...yes, sometimes we even want to emit code ;-)
2015-01-02 11:26:27 +01:00
14849c2df0 convenicence shortcut to expose a container snapshot as iterator
basically just a function to pick up the container and element type automatically.
The actual implementation is delegated to the exisiting lib::iter_stl::IterSnapshot
2014-12-15 03:22:36 +01:00
9707a8982c Diff Handling and Diff Application: framework and definitions
factored out of the concept test built last week.
2014-12-15 03:21:19 +01:00
658698407e use the successful concept test as starting point for a diff handling system
...basically move code from test to various headers
2014-12-15 01:27:03 +01:00
746fba98d5 DSL verb token: move to distinct definition header
concept finished thus far
2014-11-28 12:50:58 +01:00
088e4422fb Test helper to show demangled C++ names
Heureka! found out that the C++ standard library exposes a
cross vendor C++ ABI, which amongst others allows to show
object code names and type-IDs in the language-level, human
readable unmangeld form.

Of course, actual application code should not rely on such a
internal representation, yet it is of tremendous help when
writing and debugging unit tests.

Signed-off-by: Ichthyostega <prg@ichthyostega.de>
2014-11-22 03:31:59 +01:00
639fd224db Lib: helper to deal with malloced memory automatically
basically just a dressed-up std::unique_ptr
2014-11-16 04:26:12 +01:00
09e7e1f8f5 WIP: pondering diff representation variants
Actually I arried at the conclusion, that the *receiving* of
a diff representation is actually a typical double-dispatch situation.
This leads to the attempt to come up with a specialised visitor
as standard pattern to handle and apply a diff. Obviously,
we do not want the classical GoF-Visitor, but (yes, we had
that discussion allready) -- well in terms of runtime cost,
we have to deal with at least two indirections anyway;
so now I'm exploring the idea to implement one of these
indirections through a functor object, which at the same time
acts as "Tag" in the diff representation language (instead
of using an enum as tag)
2014-11-10 04:00:39 +01:00
41ad41d1f1 clean-up: sourcefile layout and spell checking
Uniform sequence at start of source files
- copyright claim
- license
- file comment
- header guard
- lumiera includes
- library / system includes

Lumiera uses Brittish spelling. Add an according note to the styleguide.
2014-10-23 23:04:35 +02:00
3dccb77245 clean-up: use dashes in filenames 2014-10-23 23:04:33 +02:00
41a711120c planning the access structure to session content
initial considerations; there is a concurrency problem, since
all of session handling within Proc is deliberately not threadsafe.
Thus the decision is to make this the gui::model::SessionFacade's responsibility
2014-10-19 05:54:20 +02:00
92b06e2f03 fix segfault at plugin-deregistration (due to #864)
The actual problem is not resolved; the pluginloader
should detect the duplicate and not add the handle
to the database initially. Or it should add it
as "duplicate" or "alternate implementation"

Which probably means we need to coder some additional
corner cases. But certainly not now, we have other
more important stuff to do first... we've already
lost the battle against Duke Nukem Forever :-P
2014-10-18 04:57:48 +02:00
e02a9d213d enable special unit-tests to link against the gui 2014-10-18 04:27:07 +02:00
b6d131bc35 Start remoulding the Timeline display: mark deprecation (#955)
Mark parts of the timeline state handling which will certainly
not be retained: any part where the GUI widgets "hold" some kind
of model. GUI widgets shall be *mapped upon* a model representation
and *wired* with callbacks.

Especially I am suspicious when GUI presentation code "reaches into"
any kind of model data structure to find out something. It should
be the other way round (dont call us, we call you)
2014-10-17 03:01:11 +02:00
994a0e718b WIP mark the point where we lost the draw() callback during GTK3-transition
actually we should make our timeline a real custom widget,
and do it according to the letter. I.e. really implement
all those callbacks which are recommended, but no other
callbacks.

This has the additional benefit of being able to retrieve
the drawing style in the official way, and define our own
CSS classes, which can be styled by the user in a systematic way.
2014-10-14 04:20:15 +02:00
819a81d86d Suppress GUI shutdown crashes(#937, #172)
This is not really a solution, but kind of narrowes down the problem.
Our GUI uses an obsolete C-ish approach at releasing resources at
several points. This is probably a left-over from earlier days.

Especially since we started out with libGDL without C++ wrappers.
And at that time, we didn't use smart-pointers, as we should do,
but we tried to do things manually, which is an approach which never
works in an event driven and condition based environment. Goto fail.


Here I just commented out the manual clean-up code from several dtors.
The real solution would be not to allocate these resources through
the raw C calls at first place, but rather use the mm-wrappers
and leave it to them to unwind at the right moment.

TODO:

- scan the GUI code for *every* instance where we still muck around with gobjects
  and either replace that by a mm-wrapper, or wrap it in a smart handle.
- make sure that *all* dtors are either empty, or really airtight and EX_FREE
2014-10-14 04:17:56 +02:00
964a372d67 Fix re-entrance in Application shutdown(#954)
doh...
this happens when you draft some quite intricate logic and then
get sidelined with other tasks for several years. Mind me, I didn't
even recall that I had treated this whole issue and created
a clean-up thread.

A full fledged implementation would have a real lifecycle and
thus detect the re-entrance; but since none of the components
to be managed by the OutputDirector is even remotely planned
or even coded, the functions were just drafted as stubs.

Which caused us happily to create yet another clean-up thread
whenever the subsystem-runner signalled "please shut down".
2014-10-14 04:10:54 +02:00
4ef4f2bdc5 Protect against re-entrance(#954)
This is a safety guard and should never be activated.
2014-10-14 03:46:12 +02:00
afaad7044c Identified possible GUI shutdown crasher. To be investigated
Our GUI shutdown logic looks rather confused. Why the hell do
some widgets "unregister" themselves in a dtor. This should never
be necessary. Maybe it's a leftover from C-style programming
and obsolete now, after the switch to GDLmm
2014-10-13 02:44:15 +02:00
1596f83266 subsystem-runner: signal should not be kalled "kill"
...since it doesn't kill, rather ask to terminate.
2014-10-13 02:21:14 +02:00
5b6ebeaa5f stylesheet: finish definition of a base style
- text entry colours
- hover / mouse over
- disabled entries
- ensure consistent menu styling
2014-10-09 03:44:02 +02:00
5fdee24bf5 stylesheet: default borders and entry appearance
the problem seems to be the interplay with the installed user
theme; what looks well with one theme is messed up with another
one, quite insidious.

Attempt to settle down on a set of default definitions
for borders and element background colors, which make the
Lumiera Gui "dark" but still respect the user's theme
for geometry and widget style
2014-10-08 05:16:43 +02:00
51b81640eb first round of style porting: basic background colours 2014-10-07 04:56:05 +02:00
1c01192872 load a CSS style sheet and install it globally
verified: basically works
todo: better handling of parse errors.
Currently this is treated as an unexpected exception and just
terminates the whole application, without any suitable diagnostics.
This makes working on the stylesheet somewhat brittle. GTK-3 actually
offers a signal to be invoked in case of CSS parsing errors

(see #953)
2014-10-07 03:13:58 +02:00
f5a995514f publish the new GTK-3 style under a GPL 2+ or CC-By-SA dual license 2014-10-07 01:19:50 +02:00
38bc139778 GTK-stylesheet: change name to gtk-lumiera.css
the mechanism for configuring and locating this file is just fine
and can be retained. Of course, the content of the stylesheet
remains to be ported
2014-10-07 00:59:03 +02:00
8a817f1ab7 Make Video Widget NOP; GDK Drawing no longer supported (#950)
Comment out the active part of the GdkDisplayer implementation,
but retain the class, to make compilation pass.

With the Switch to GTK-3, only Cairo drawing is supported.
We need a new solution for video display...
2014-10-05 09:32:06 +02:00
Michael Fisher
ea8358c661 is_visible to get_visible (gtkmm3) 2014-10-05 08:40:55 +02:00
Michael Fisher
ac3ef9f469 Project: join GTK-3 and GDLmm port 2014-10-05 08:38:38 +02:00
Michael Fisher
c63e7f9b6e Adapt Pannel Button
Panel Button implementing the MenuButton::get() API
to retrieve MenuItems.

Fixed broken Panel Menu's 'Lock' ability due to GTK move
2014-10-05 08:16:59 +02:00
Michael Fisher
a86f3bf497 Adding support to append Separator Items for MenuButton
Updated PanelBar to use this API
2014-10-05 08:16:59 +02:00
Michael Fisher
00f29ea3d5 Aggressive code pruning in the ButtonBar.
Again, default event handlers appear to be working better
than the previous overrides. Subject to re-implementation
2014-10-05 08:16:59 +02:00
Michael Fisher
cf3a0b49ce Commenting test code 2014-10-05 08:16:59 +02:00
Michael Fisher
0315931eba Upgrade the MenuBar
Implement new MenuBar::append API (partial).
Also adding if 0's and Gtk3 FIXME annotations
2014-10-05 08:16:59 +02:00
Michael Fisher
0c03e01ce6 Updating MenuButton to use Gtk::UIManager for menu creation 2014-10-05 08:16:59 +02:00
Michael Fisher
ed86ab0807 Aggressive code pruning.
Note: Default event handlers for Gtk::Box appear to be working better
than our previous overrides. Subject to re-implementation
2014-10-05 07:49:57 +02:00
Michael Fisher
53124624f0 PanelBar Gtk3 maybe update. GtkRequisition related 2014-10-05 07:49:57 +02:00
Michael Fisher
a629d8a9f1 Button Bar Gtk3 fixes (round 1). 2014-10-05 07:49:57 +02:00
Michael Fisher
f365791047 Annotating for removal. No Gtk3 support 2014-10-05 07:49:57 +02:00
Michael Fisher
7e6eff9e6a gtk3: timeline widget uses 'get_visible' instead of 'is_visible' 2014-10-05 07:49:57 +02:00
Michael Fisher
b1293b130f Updating legacy functions to GTK-3
Updating legacy Gtkmm 'set_flags(Gtk::NO_WINDOW)' calls
to use set_has_window(bool) in timeline custom widgets
2014-10-05 07:49:57 +02:00
Michael Fisher
c64de14fbf Changes to allow the gtk3 GUI to at least build.
Lots off commented out blocks of code
but most issues are related to simple function name changes,
set/get_flags calls, anything that has to do with a Gtk::Style...

Plan of attack from here is to go one-by one of each commented-out or code and update to gtk3 specs.
2014-10-05 07:49:57 +02:00
Michael Fisher
af5a44997b Project: switch GUI environment to GTK-3 / gtkmm-3.0 2014-10-05 07:49:53 +02:00
Michael Fisher
fd95c74bb8 Assertion to investigate GLib warnings
trying to track down where these messages

  GLib-GObject-CRITICAL **: g_object_unref: assertion G_IS_OBJECT (object) failed

are coming from.  These appear when iconifying panels.
2014-10-05 05:34:25 +02:00
Michael Fisher
708c977d57 Remove unused GDL headers 2014-10-05 05:34:19 +02:00
Michael R. Fisher
13a27a8fd8 Comment problematic code 2014-10-05 04:37:34 +02:00
Michael R. Fisher
d42d917b4c House Cleaning 2014-10-05 04:37:34 +02:00
Michael R. Fisher
2d8805c554 Gdlmm port nuances. Signals/Containers etc... 2014-10-05 04:37:34 +02:00
Michael R. Fisher
68c6cef003 Individual Panels initial Gdlmm port 2014-10-05 04:37:34 +02:00
Michael R. Fisher
eb4cdcd975 Panel Manager ported to Gdlmm-1.0 2014-10-05 04:37:30 +02:00
30686fdf82 fix argument passing for MultiFact(#388)
as always, it turned out that the alledged "compiler bug"
rather was my own sloppyness: I forgot properly to undo a change
I made while fighting with compilation problems: the wrapper in
the factory didn't use std::forward, resulting in a plain flat
slicing copy. This, rightfully, triggered the assertion in the
session query resolver (since a sliced Goal can not be dynamic cast
to a specific Query subclass).
2014-09-23 03:37:28 +02:00
059dbd8c75 fix and finish the diagnostics helper
there was still a subtle bug in this helper.
testing your own test fixture is sometimes a good idea ;-)
2014-09-23 03:37:28 +02:00
4145452397 factor out a diagnostics helper for variadic templates
a nice offspring of this investigation
2014-09-22 03:37:07 +02:00
9dfd3fc981 phase out some use of auto_ptr
TODO: the toolfactory needs a redesign anyway,
this was just placeholder code added in a very early
state of the Lumiera project. We have way better memory
managing facilities at hand now
2014-09-15 02:03:10 +02:00
d064623bab Reworked MultiFact(#388): switch in the new implementation 2014-09-14 23:58:05 +02:00
9a5d9873c8 WIP: prepare switch to the reworked MultiFac implementation #388 2014-09-14 22:38:58 +02:00
591e6d9775 MultiFact: implement the last and most complex usage case
the use of a custom finisihing functor, which is applied
to any generated product. This can be used for registration,
memory management or similar framework aspects
2014-09-14 22:25:12 +02:00
932d49fd95 MultiFact: how I learned to love the Bomb
C++11 is just incredibly cool. It is so easy to
support a flexible yet specific set of arguments
2014-09-14 02:06:58 +02:00
372edbfc85 MultiFact: implement second use case (smart pointers) 2014-09-14 00:36:36 +02:00
0ff5c50030 MultiFact: implement simple usage pattern. NOTE: breaks CLang 3.0
Implement the first simple usage scenario for the
unified MultiFact template, using variadic templates.

NOTE:
 - the obvious solution based on std::forward
   triggers strange behaviour in GCC-4.7
 - the inline lambda in the test case traps the
   CLang-3.0 parster with a segfault. Horay!
2014-09-13 02:50:14 +02:00
a1bb9178f5 Ticket #388: start investigation of MultiFact design
needs overhaul, since current design leads to problems
with GCC 4.8 onwards (and is messed up anyway)
2014-09-11 00:10:59 +02:00
b2b75fbe43 attempt to make factory invocation more evident in the code
...but the whole design looks still overengineered. See #388

- should get rid of the explicit specialisation
- always use a function signature and thus have arguments?
- why inheriting from the wrapper?
2014-09-08 03:37:41 +02:00
21079f3145 re-reading and rewording comments
still puzzled why this instantiation of MultiFact fails to compile with GCC 4.8

so I'm bound to understand why the types involved
need indeed to be are structured the way they are right now.
2014-09-08 02:52:38 +02:00
7faa2e784d CLang-Compatibility: zero argument ctor now treated as function definition
previous versions used to resolve this ambiguity in favour of a ctor call,
but now the compiler treats such constructs as function definition;
this is reasonable, since C++11 introduced the notion of a "generalised
initialisation", which is always written as a (possibly empty) list
in braces.

In these specific cases here, we just omit the empty parens
2014-08-26 03:31:03 +02:00
685f4327f5 Fix: remove explicitly given hash function, use the automatic bridge instead
Since we have now a generic bridge to supply std::hash functions based on
an exisiting boost::hash function, we removed the explicit std::hash
specialisation for "Placement-ID".

This caused the PlacementIndex implementation to fail at compilation
with a quite obscure error, which in fact seems to be caused by the
absence of any specific specialisation. The symptom is that a iterator
range could not be assigned to the predefined iterator type of
std::unordered_multimap, due to a mismatch in the embedded traits type

__umap_traits<__cache_default<_Key, _Hash>::value>>

While I didn't track down that problem entirely, to verify my hypothesis,
the problem can be avoided by using the default -- which is now to
pick up an existing boost::hash function for this type and use this
to generate the std::hash function.
2014-08-26 03:04:14 +02:00
05042d96cd document the hash bridge with a unit test 2014-08-17 08:39:46 +02:00
e35a45a65e tricky header reordering to support a hackish-workaround (#944)
right now we have to defeat an unfortunate static assertion in
the standard library, which is expected to go away in the future.
We use a hack to hijack the problematic definition with the preprocessor,
which requires our header to be first.
2014-08-17 08:03:21 +02:00
9a95beda32 Library: automatic bridge to use boost::hash functions for std::hash
NOTE: this header contains a potentially dangerous, temporary workaround
to defeat the static assertion in the default implementation of std::hash,
as shipped with GCC 4.7.x

This assertion turns out to be detrimental all kinds of metaprogramming
based solutions, since it defeats SFINAE. It is expected to be removed
in GCC 4.8
2014-08-17 07:15:47 +02:00
f02481bb90 fix include order in GUI headers
the rules are:
- our own headers go before any library headers
- all headers need to be spelled relative to include root
- ensure that gtk is always included via gui/gtk-base.hpp
2014-08-17 07:02:48 +02:00
561e036e0b remove any remaining use of boost::lambda
obsolete now, we can use the lambdas of the stock language
2014-05-12 01:12:45 +02:00
c2ea15695e amend harmless PlacementIndex test failures. Test Suite PASS
c++11 uses another hashtable implementation.
This uncovered some poorly written tests, which relied on
objects being returned in a specific order. As far as poissible,
we're using generic query functions now to get our test objects.

But these tests still rely on a specifically crafted test index content,
which as such is acceptable IMHO. The only remaining problem is
that we check the order of generated output in some tests, and this
order is still implementation dependent.
2014-05-11 02:08:53 +02:00
4acb7de682 half hearted fix: order of hashmap entries is implementation dependent
a real fix would be to rewrite the test to collect the retrieved
values and do a structural verification of the results. This
would mean to write a lot of code for such a marginal topic,
which was implemented just for sake of completenes anyway.

Hopefully my lack of "motivation" doesn't backfire eventually ;-)
2014-05-09 01:45:10 +02:00
a205653cad C++ uses a more precise meaning of 'convertiblity' now
Conversion means automatic conversion. In our case,
what we need ist the ability to *construct* a bool from
our (function) object -- while functors aren't automatically
convertible to bool. Thus we use one of the new predicates
from <type_traits>
2014-05-09 00:56:31 +02:00
643dfe3ea8 fix long standing error in testsuite runner
...uncovered by switching to c++11
When invoking an individual test, we used to erase
the 0-th cmdline argument, which happens to be allways
the name of the test being invoked. Yet none of our
tests actually complied to that contract. Rather,
all tests taking arguments access them by 1-based
argument index. Previously, the argument values just
happened to be still in memory at the original location
after erasing the 0st element.

"Fixed" that by changing the contract. Now, the 0th argument
remains in place, but when there are no additional arguments,
the whole cmdline is cleared.
This is messy, but the test runer needs to be rewritten
entirely, the whole API is clumsy and dangerous. Ticket #289
2014-05-09 00:56:31 +02:00
a4c41d1c12 testrunner: handle help request properly
don't actually execute the tests when there was a --help
2014-05-05 22:59:23 +02:00
027386d76c DOC: Tighten the build requirements to C++11 and Boost-1.55 2014-04-29 09:51:00 +02:00
f826ab1ee5 C++11 transition: get compilation to pass again
...but we have still 12 test failures
2014-04-28 01:34:03 +02:00
2e9467fe76 Ticket #942: introduce move semantics for our custom shared-ptr-wrapper lib::P 2014-04-28 01:06:40 +02:00
f28ad3cf74 Ticket #940: solution for binding GUI signals
* use a development snapshot of lib SigC including the recent C++11 adaptations
 * never include whole namespaces. Here we got a clash between std::bind and sigc::bind
 * use lambdas
   * to make the binding code more readable
   * to take the nested invocations apart, which resolves the return type ambiguity
2014-04-27 21:28:52 +02:00
761bab5647 C++11 transition fixes
- comparison of weak-pointers
2014-04-05 22:20:38 +02:00
bb5db0ebd5 minor improvement to the GUI-model Sequence
including a LUID based hash identity
2014-04-05 22:18:37 +02:00
44970ed96e unsuccessful attempt to bridge between std::hash and boost::hash_value (Ticket #722) 2014-04-03 22:43:35 +02:00
7be1b7d35d Switch from TR1 preveiw to the new standard headers
- functional
- memory
- unordered collections
2014-04-03 22:42:48 +02:00
5be52d4a55 Ticket #925: remove LUID from interface/plugin specifications
In the November developer meeting, Christian and I agreed that
it's best to remove that offending LUID specifications altogether.

Those embedded LUIDs where one of the issues blocking the transition to C++11
2014-03-16 02:21:07 +01:00
4ef1883c04 settle and implement some long standing concerns regarding #920
- what the dispatch operation actally is
- where the deadlines are established
2013-11-18 02:25:27 +01:00
a640283e4c introduce typedef for Frame numbers (see #882) 2013-11-18 00:01:43 +01:00
608ae3efd8 continue development where we left before the release effort 2013-11-17 23:05:15 +01:00
4da923696b partial fix: use 64 framecounts (Ticket #882)
This is a partial and preliminary fix; we had an occasional
numeric overflow on 32bit platforms in some tests.

The complete fix will be to introduce a typedef and then
rework the relevant APIs (which are preliminary anyway,
thus no urge right now)
2013-11-10 04:14:39 +01:00
3ffc27eee0 bugfix: format-string for long and ulong values
our front-end for boost::format, the class lib::_Fmt
was lacking an reliable  specialisation for long and ulong.

This is due to the notorious problem of these types being
of platform dependant size. As a fix, we're speclialising
explicitly for int16_t, int32_t and int64_t and avoid the
common names 'short', 'int' and 'long' alltogether.

And especially for non-64bit-platform (NONPORTABLE)
we add an explicit specialisation for long
2013-11-10 04:14:22 +01:00
8defe47507 Debian/Policy 3.9.x : enforce strict dependencies on dynamic modules
The recommendation is to use the link flag --no-undefined
and to fed *all* dependencies to the respective link step.

This changeset enables this strict linking of dependencies.
It turned out that our dependencies were already sane
(with the sole exception of a direct dependency to X-Lib
in the XV viewer widget)
2013-11-03 00:07:17 +01:00
c848903fea Pre-release 0.pre.02
This is a development snaphot pre release of Lumiera.
Update README, AUTHORS, LICENSE and similar release docs.
2013-10-30 02:35:20 +01:00
2cfc7030c0 release prep: clean-up obsolete information 2013-10-29 06:11:18 +01:00
888099466f release prep: remove defunct autotools buildsystem 2013-10-29 03:47:50 +01:00
d15ec47f9e DOC: some further round-up and polishsing 2013-10-28 06:14:42 +01:00
6822a9e2fb DOC: reorganise the Doxygen configuration and structure
- upgrade the configuration to a current version
- provide a frontpage with cross-links to other documentation
- define a set of modules; relevant classes and files can be
  added to these, to create a exploration path for new readers
- fix a lot of errors in documentation comments
- use a custom configuration for the documentation pages
- tweak the navigation, the sections and further arrangements
2013-10-25 06:34:38 +02:00
974c670d41 fix **** in doxygen comments
to make them stand out more prominently, some entity comments
where started with a line of starts. Unfortunately, doxygen
(and javadoc) only recogise comments which are started exactly
with /**

This caused quite some comments to be ignored by doxygen.
Credits to Hendrik Boom for spotting this problem!

A workaround is to end the line of stars with *//**
2013-10-24 23:06:36 +02:00
7967f6270d bugfix: don't call the dtor on failed objects
When a ctor throws, the dtors of sub-objects have already been
invoked. The object itself never existed, strictly speaking,
and thus the dtor must not be invoked. Usually the runtime system
handles matters automatically this way, but since we're doing
here placement new into an array, we're responsible ourselves

This error was uncovered by compiling with Clang.
GCC automatically neutralised this erroneous dtor invocation.
2013-10-21 05:17:59 +02:00
3a119ca9dd remove diagnostic msgs 2013-10-21 02:55:33 +02:00
7204c58680 Ticket #934: refactor DependencyFactory back to local memory management
This removes the central clean-up registry;
Instead, now the InstanceHolder manages the lifecycle of
the service instances placed into static memory; the net effect
is that DependencyFactory and instances are created and destroyed
together, locally for each usage scope
2013-10-21 02:42:43 +02:00
52c83b860b DependencyFactory: remove the ability to restart a service explicitly
We don't need this ability and it pushes us into using a
central registry. This solution turned out to be problematic
when loading dynamic libraries (plug-ins).
2013-10-21 02:06:01 +02:00
dcae33a173 debugging: diagnostic msgs on singleton creation/destruction 2013-10-21 00:32:55 +02:00
a889e5ee8b restore santity check against double creation of singletons
this check may look weird, but in fact a similar check in the
old version of the singleton factory helped us spot a problem
with Clang, most likely but of the compiler or runtime system
2013-10-20 22:40:14 +02:00
a344604f1b Clang(#928): adjustments regarding scope and visibility
Clang doesn't allow to declare a private nested class as friend.
This is unfortunate, but likely correct to the letter of the standard.

As a workaround, now we're creating the instances within a static
function of DependencyFactory -- in the end this improves readability


A second issue fixed with this changeset is the scope of the
marker function. Clang is right, this isn't ADL, thus an inline
friend definition is simply not visible outside the class.
2013-10-20 21:51:28 +02:00
bfba22f41a move test mock support into separate header. Write comments (closes #934) 2013-10-20 03:48:23 +02:00
d43a4c2c86 resolve problem with static initialisation order
...uncovered by the better checks of the new DependencyFactory!
2013-10-20 03:21:24 +02:00
0ea37402d2 Ticket #934: switch entire code-base to use the new Singleton factory
lib::Depend<TY>  works as drop-in replacement for lib::Singleton<TY>

This changeset removes the convoluted special cases like
SingletonSub and MockInjector.
2013-10-20 03:19:36 +02:00
7b3c68898a move header for test support 2013-10-20 01:24:49 +02:00
b225120d09 reworkted Singleton / DependencyFactory unit test pass 2013-10-20 00:34:21 +02:00
24792c1f19 brainstorming: how to implement the test mock injection 2013-10-19 23:37:00 +02:00
739a473f7e implemented the standard code path of DependencyFactory
still mising: a mechanism to inject mock objects temporarily
2013-10-19 03:32:49 +02:00
ed7f975748 draft the creation and lifecycle facilities 2013-10-19 00:07:06 +02:00
78c7036678 reshape the management interface
now using static functions; which simplifies building
a scoped object to install a mock automatically within
unit tests.
2013-10-18 20:15:29 +02:00
7000a40602 WIP: stubbed factory functions 2013-10-18 02:49:37 +02:00
319da4bff6 WIP: improve the API 2013-10-18 01:10:03 +02:00
f93c7f8930 WIP: draft internal structure of dependency factory 2013-10-16 04:46:20 +02:00
567ab3819b WIP: draft an improved version of the Singleton factory
...this would both improve our general design and circumvent
the problems with Clang and static variables
2013-10-14 01:18:56 +02:00
08cae2617d fix insideous problem with mutex initialisation
explanation: we use pthread_once to define a mutex type descriptor,
used to define some of our mutexes as recursive mutexes. Now,
pthread_once relies on a counter stored in a given location;
we used a non-exported global var for this counter.

Unfortunately this ties the mutex initialisation to the static
initialisation of the compilation unit holding this counter variable.
Theoretically it would be possible (we never observed such an incident)
that, during static initialisation, a singleton was brought up,
which requires a class-scoped lock, implemented as recursive mutex.
And it would be possible for this singleton locking to happen prior
to initialisation of the mentioned counter variable.

As a fix, I've moved the counter varialbe into a function scoped
static variable, since that is guaranteed by the C++ runtime system
to be initialised at first usage of the function, irrespective of the
initialisation order of the enclosing compilation units
2013-10-13 01:48:27 +02:00
67523269fc clean-up and comments for the singleton factory 2013-10-07 01:58:13 +02:00
66b62e2146 remove superfluous template parameter dependency 2013-10-07 01:58:13 +02:00
6d064cb7b7 Clang(#928): clarify instantiation of dependent template
clang-3.2 requires a clarification here (while previous versions
of clang and GCC automatically resolved the ambiguity by assuming
use of a nested, dependent template).
2013-10-06 23:15:49 +02:00
961936ce9d Clang-3.0(#932): workaround for a known problem of Clang-3.0 (Debian/stable)
http://lists.cs.uiuc.edu/pipermail/cfe-commits/Week-of-Mon-20121203/069267.html

http://stackoverflow.com/questions/13521163/variadic-template-as-template-parameter-deduction-works-with-gcc-but-not-with-c

Clang aborts the template type deduction due to different size of the argument lists;
in fact the missmatching arguments can be filled in perfectly from the default template arguments.

As a workaround, we'll include an unused placeholder type parameter into the templated function,
to make the match succeed.
2013-09-27 23:28:29 +02:00
cb80d4001a Clang(#928): refactor OutputSlot implementation to resolve a scoping problem
Clang is more insistent when it comes to enforcing 'protected' visibility.
Since in this case the basic design can be considered sane and optimal, the
only (and obvious) solution is to nest the PIMPL into a default base class
for implementation; this mirrors the structure of the interface.
2013-09-27 23:25:51 +02:00
4ea20f0e74 Clang(#928): fix inconsistencies and compilation problems
Compilation with Clang 3.0 (which is available in Debian/stable) fails,
mostly due to some scoping and naming inconsistencies which weren't detected
by GCC. At some instances, Clang seems to have problems to figure out a
perfectly valid type definition; these can be resolved by more explicit
typing (which is preferrable anyway)
2013-09-27 23:23:13 +02:00
7f68bc9020 integrate priority queue: lumiera namespace prefix; unit test pass 2013-09-13 05:44:58 +02:00
fc3cc1bc98 integrate priority queue: adjust imports and doxygen comments 2013-09-13 04:18:16 +02:00
87a84a931f Import priority queue implementation from Cehteh's library 2013-09-13 03:28:50 +02:00
Christian Thaeter
df749271d0 cleanup in the priqueue test-code 2013-09-13 02:57:26 +02:00
Christian Thaeter
ff51ea54e6 Add a copy function to the priqueue
by providing a custom copy function one can adjust otherwise non-copyable
elements. This should be used cautionary because dereferencing elements may
poison the cache and thus have some considerable performance impact
(profile this)
2013-09-13 02:57:26 +02:00
Christian Thaeter
98d6ba3967 priqueue implementation
this adds a minimalistic priority queue based on a binary heap
2013-09-13 02:57:26 +02:00
bcfc1ed783 some bits to round up the job descriptor API 2013-09-08 19:19:02 +02:00
2b8ac2d071 render job dummy passes unit test
the basic job and job closure interface is mostly settled now.
We can define and invoke render jobs, and distinguish jobs
through a hash ID
2013-09-07 02:37:17 +02:00
7ba10619aa draft unit test to cover the basic render job properties 2013-09-02 00:57:33 +02:00
ef535d9897 provide a dummy job for unit testing 2013-09-02 00:26:04 +02:00
7ba0ef92c8 stubs to complete the scheduler interface draft 2013-09-01 23:29:57 +02:00
3688cbe9a5 WIP: draft scheduler interface and diagnostics 2013-09-01 19:48:17 +02:00
bcbd05d7eb reorganise some boost::format usage
using our util::_Fmt front-end helps to reduce the code size,
since all usages rely on a single inclusion of boost::format

including boost::format via header can cause quite some code bloat


NOTE: partial solution, still some further includes to reorganise
2013-09-01 17:36:05 +02:00
febce1282c standard hash value for jobs (prerequisite for #786)
this is mostly a diagnostic facility; the actual scheduling
of jobs doesn't rely on hash values.
2013-09-01 02:30:14 +02:00
bb0b4578ec move job planning implementation to separate compilation unit 2013-09-01 02:26:46 +02:00
3932a820a3 Job and JobClosure now located in the backend
- adjust namespaces
- fix imports
- forward the failure reason to the JobClosure implementation
2013-08-30 02:00:35 +02:00
488efdf783 WIP: relocate job descriptor into backend (Ticket #926) 2013-08-30 01:23:07 +02:00
79370ad494 FrOSCon: review of job and job definition 2013-08-24 15:53:05 +01:00
ecf65a70fb start a draft to shape the high-level interface for the Scheduler 2013-08-19 04:12:03 +02:00
f9cd80560c complilation fixes 2013-08-18 03:16:49 +02:00
86e76bf7fe define setup and chaining of render planning chunks (#920) 2013-08-17 03:37:36 +02:00
d192c42faa fill in the definition how a job can be created 2013-08-17 01:35:07 +02:00
2488478a12 file-level comment for time values
a recent discussion showed that it is rather likely
for a reader new to the whole time handling framework
to encounter this header first....
2013-08-13 01:27:37 +02:00
160dafebdb WIP re-read the code, try to understand the problem to be solved
unfortunately there was an interruption of more than a month
since my last Lumiera contribution
2013-08-13 01:16:29 +02:00
1f1d478da2 WIP: move building of the follow-up anchor into the new closure 2013-06-16 04:36:32 +02:00
84281d5b60 WIP: CalcStream initialisation
especially: where to establish the effective Timings.

also fixed several compilation errors
2013-06-15 04:02:48 +02:00
77066ee3ce WIP: how to start the actual calculation streams within EngineService
this draft fills in the structure how to get from an invocation
of the engine service to the starting of actual CalcStream instances.

Basically the EngineService implementation is repsonsile to
instruct the Segmentation to provide a suitable Dispatcher.
2013-06-03 05:25:13 +02:00
723096d3f2 WIP introduce a new kind of job closure to perform the planning
this might help solving that gordian knot related to the TimeAnchor,
the Dispatcher and the introduction of a possible playback strategy
2013-06-02 03:09:18 +02:00
082822fde8 relocate the JobClosure interface to be defined alongside of Job
This is necessary since the implementation of the job functions
calls through the VTable of the interface JobClosure. Thus this
interface (and the VTable definition) needs to reside within
some compilation unit linked together with the basic job class.

TODO: move class Job entirely into the Backend
2013-05-31 02:59:32 +02:00
56be672358 WIP: reworking the dispatcher interface
the goal is still how to introduce a playback strategy
2013-05-30 02:10:56 +02:00
8982223a4d pondering about a suitable definition of a planning chunk (#920)
mostly this seems to be a matter of getting the terms
and meaning of the involved entities straight
2013-05-21 04:35:25 +02:00
9cfbc7bbe6 GCC 4.7 compilation fix
now builds for me on Debian-7 Wheezy 64bit

unqualified member functions in dependent base classes not found anymore.
Need to qualify either the class or the instance.
2013-05-10 00:48:25 +02:00
d512267575 navigation orientation indicator done (closes #918) 2013-04-30 02:40:21 +02:00
e0c5b18740 draft indicator (helper) to support tree navigation 2013-04-29 01:36:32 +02:00
3ef3886395 reduce log level of config system startup message 2013-04-15 03:43:42 +02:00
d953d4e6af Library: convenience function to take addresses
just a wrapper based on 5749a621

While implementing this, also simplified the way
a const iterator can be defined for taking addresses
2013-04-15 03:07:15 +02:00
346acb1fec WIP continue debugging this test...
Problem with the visitation is solved now.
But the tree is still not rebuilt properly
2013-04-13 04:30:04 +02:00
5749a6216c Library: iterator wrapper to expose the address
...for the very specific situation when we want
to explore an existing data structure, and the
exploration assumes value semantics.
The workaround then is to use pointers as values.
2013-04-08 02:03:43 +02:00
8353ebf7d2 WIP drafting cointinued...
now drafting the call structure
which might be used for adding jobs
to the scheduler.

Passes compiler
2013-03-31 01:13:13 +01:00
4c312e2299 WIP reworked idea for this test
...attempt to build it based on the monadic iterator primitives.
Only problem is: need to find out relation between nodes
after the fact. In the real usage situation, this
is not a problem, since we have a state object
there, which can track the relation as it is established
2013-03-23 01:17:23 +01:00
16c9f5fd36 WIP musing about re-creation of tree visitation order 2013-03-17 03:14:05 +01:00
25be40bb4a change PlanningStepGenerator end-of-sequence logic
basically I've changed my mind to prefer an
infinite JobPlanningSequence, which is just
evaluated partially. This removes the need to
embody the logic of planning chunk generation,
which really is a different concern.
2013-02-11 03:23:10 +01:00
7ada9ff291 consider how to integrate a playback mode strategy 2013-02-11 03:19:24 +01:00
30409e66bd WIP: considering how to support non-linear playback modes 2013-01-13 23:20:20 +01:00
727fdd8691 add convenience shortcut to access a collection's last element
actually two accessor functinons first() and last(),
which automatically pick a proper implementation,
either by iteration or by direct access
2013-01-13 16:49:20 +01:00
740f3d0211 add detection for STL-like back iteration 2013-01-13 16:39:43 +01:00
aca90f7ce8 DONE: mechanics of job planning 2013-01-12 14:36:01 +01:00
2b0e6d63c9 stop condition for chunk wise job planning 2013-01-12 12:49:26 +01:00
a4411d00b1 DONE: time anchor and latency handling for job planning 2013-01-12 12:38:33 +01:00
e40f3fe97f introduce a render engine configuration facade 2013-01-12 11:17:29 +01:00
18605b0c19 handling of real time start offset
decision: the base for any deadline calculations
is the expected real time corresponding to the grid origin.
This value is contained in the Timings record.
2013-01-12 08:36:35 +01:00
72e5557d1e locate the real time / nominal within engine::TimeAnchor
this clarifies the relation of TimeAnchor and Timings,
the latter act as a general spec and abstracted grid,
while the latter actually performs the conversion and
deadline checking
2013-01-11 18:12:40 +01:00
d18e36708d re-read the code
OMG....
2013-01-11 16:48:28 +01:00
a2e4a23b30 bugfix 2013-01-11 14:11:51 +01:00
8e57bbacf1 Rename the "Library" into liblumierasupport.so
Rationale: this is the *support* Library.

The real "Lumiera-Library" does not exist yet.
liblumiera.so will be the *interface* every external
module / plug-in uses to get Lumiera functionality.

Especially the work on Library dependency clean-up
made outright clear, that this interface library
needs to be a separate piece of software, which is
carefully crafted, and more-or-less depends on the
whole application.
2013-01-08 03:00:50 +01:00
ada5cefaaf re-arrange tests according to layer structure
the buildsystem will now pick up and link
all test cases according to the layer, e.g.
backend tests will automatically be linked
against the backend + library solely.
2013-01-07 05:43:01 +01:00
8d88ffcdff SCons: rework test definition to link according to layer
tests used to be defined ad hoc and test definitions
are scattered confusingly over various directories.
Now built some simple rules into the buildsystem
to allow organising the tests into layers and
linking them accordingly.

Note: this switches to building shared objects
for the test classes too, which effectively speeds up
both re-building and re-running of test cases
2013-01-07 02:15:05 +01:00
0710d51aaf SCons: fix the remaining shared linking problems on Ubuntu-Precise
Our libraries constitute a clear dependency hierarchy,
we do not want circular dependencies. Declaring these
dependencies while creating the shared libraries would
allow strict checking by the linker; but unfortunately
this also creates transitive depdendencies stored as
DT_NEEDED tags.

While basically this would be just fine, the resolution of $ORIGIN
on gets confused in case of transitively defined library dependencies
over multiple hops, especially in case when actually no symbol of this
transitive dependency is used. Since these newer systems set the
--as-needed switch for linking by default, these unnecessary
DT_NEEDED entries will be purged from the executable, but of course
not from the shared library causing the transitive dependencies.
As a consequence, when loading the executable, the $ORIGIN resolution
mechanism doesn't act on the dependencies recorded in the library,
causing the shared loader to abort with an "unresolved dependency"

So the resolution for these problems is not to use transitive
dependencies on libraries intended to be found via $ORIGIN
2013-01-05 04:50:59 +01:00
56d42e9b04 comments and tidying within BasicStetup and AppState 2013-01-05 04:50:59 +01:00
1c5ceaef15 Boost filesystem Ver 2/3 transition
This is kind of a workaround to avoid having to maintain two variants.
Explanation: between Boost 1.42 and 1.52 there was the transition to a
reworked version of the filesystem library, itroducing some breaking changes
The new version distinguishes much clearer between the native and the
generic representation of paths -- which becomes relevant when porting
to non-POXIX operating systems.

Actually the intention was to use the generic path representation in all
configuration; currently this distinction is moot, since we're caring
only for POSIX systems.

So the workaround is to use the fsys::path::string() function, which
is available in both versions, but changed meaning to yield the native
string. Later, when able to deprecate older Boost versions, we should
switch to generic_string()

Note: an alternative solution was found by Mike Fisher in 3b39f35
using the compiletime define BOOST_FILESYSTEM_VERSION=2

See also ticket #896
2013-01-05 04:50:29 +01:00
4ede0453be resolve the remaining liblumieracommon.so dependency problems
now this library doesn't refer to any symbols from
Proc-Layer anymore. Resolving these problems
highlighted IMHO a serious shortcomming of our
interface system, which hinders the building
of abstractions at interface level
2013-01-04 07:45:18 +01:00
ef9a6e6f11 note some unresolved problems with our DummyPlayer 2013-01-04 06:00:35 +01:00
3d628b6eee fix ill-guided linking of the DummyPlayer facade object type info
DummyPlayer is experimental code,
but actually we've established the convention
to linke the facade-proxies into common/interfaceproxy.cpp
2013-01-04 04:34:01 +01:00
1328ef4aa6 solution: how to retrieve syntactic representation
there is now a mechanism to allow sprcialised queries
to generate this syntactic representation only on demand

The actual concrete representation e.g. for scope queries
still remains TODO, but this won't really change
until we target the integration of a real resoloution engine
2013-01-02 04:18:05 +01:00
65feeb83fd supply some documentation about lumiera::Query 2013-01-02 03:32:49 +01:00
e902757a14 (DRAFT) refactor the way how to retrieve the syntactic query representation
there can't be a callback from the base ctor;
instead the subclass must pass a QueryText definition
2012-12-29 00:31:24 +01:00
6a3d4777be supplement special format handling for Symbol datatype 2012-12-27 22:32:55 +01:00
a1d98eb457 restore and fix some broken tests
..more to come, especially several of the
QueryResolver based tests are still broken
2012-12-27 03:31:09 +01:00
933e486cf9 clarify some aspects of Session lifecycle
- consider especially where the reset of internal indices happens
- actively purge the Assets, the ConfigRules and Defaults
2012-12-27 02:31:58 +01:00
aadc7ec7f8 allow to clear the session wide registration for defaults 2012-12-27 02:10:38 +01:00
41f2820781 allow to clear the global Asset registration (#154) 2012-12-27 01:45:52 +01:00
384ee68129 allow simple query-for-pipe again (revert)
while refactoring, I thought it might be a good idea
only to use Query objects. But in this special case,
most often you'd just want to pass in a simple query
with a literal query string. So this convenience shortcut
indeed makes sense.
2012-12-26 02:20:11 +01:00
873d6c3d5c re-activate some tests 2012-12-26 02:01:26 +01:00
1f6e71272a simplify fake config rules table access
- since std::map is itself a smart-ptr, there is no need for an indirection
- directly use QueryKey as table key
2012-12-26 01:13:36 +01:00
01792739f3 change Query ordering and hash to include the type information 2012-12-26 01:11:57 +01:00
d73c2fa842 adapt the fake-config-rules to use the new Query::Builder 2012-12-25 01:16:19 +01:00
9369709a46 fix breakage uncovered by unit-test 2012-12-24 03:20:52 +01:00
bccb7a11b5 restore defs-registry Unit test 2012-12-22 22:01:51 +01:00
a9600387ba refactor defaults-manager to use the reworked query interface 2012-12-22 00:39:23 +01:00
5cddc57932 WIP extend query with a warpper for indexing and ordering
...to extract the syntetic ordering from
DefsRegistry and make that a responsibility
of the (internal) syntactic representation
of the query.

doesn't pass the compiler yet
2012-12-17 23:17:32 +01:00
1bde72cccf implement another builder function; adapt OutputDesignation 2012-12-11 04:45:18 +01:00
602a04c4b5 factor out fequently used functions for ordinal numbers 2012-12-11 04:07:06 +01:00
08ff817afd implement builder/accesor function; adapt StructFactory 2012-12-09 02:42:36 +01:00
8630e888a5 integrate (placeholder) query definition
effectively this joins the two existing lines
of "Query" classes into one systematic representation
Next step would be to move all mutation operations
over to the Query::Builder
2012-12-07 01:49:35 +01:00
5b2668a17c generic query representation (placeholder)
...planned to be replaced later by a real
AST based implementation, which acutally
parses the query definitions
2012-12-03 00:41:57 +01:00
d306bb3cdf fix includes 2012-12-03 00:18:18 +01:00
6c8bf1f9e4 bring the plain query utilities back into lib 2012-12-02 23:32:30 +01:00
a79ba2c507 refactor use of HashVal typedef (#722) 2012-12-02 23:03:37 +01:00
5292b19dd6 clean-up and finalise time::Mutation 2012-12-02 01:54:02 +01:00
3852c8f8e8 provide a time mutation for nudging based on symbolic grid reference
time handling is part of the library, while this
convenience shortcut relies on the Advice system,
which resides in the application lib.
To allow this kind of symbolic acces to a grid
entity defined "elesewhere", client code needs
to be linked against liblumieracore.so
2012-12-02 01:17:02 +01:00
5dfe5e099f refactor namespaces for query and defaults manager 2012-12-01 08:44:07 +01:00
8ee8eb1e73 create a new integration point for using application services
especially this allows to use the Advice system
or the query resolvers from within library facilities
to refer to other implementation level services by name
2012-12-01 07:46:49 +01:00
626b1d4356 re-arrange query- rules- and resolver facilities within Core
the rules-based configuration and query system
will be located within the core application,
while the concrete implementation facilities
are expected to reside within the session or
maybe also the GUI.

This is kind of a 'rochade' refactoring to resolve
circular library dependencies and confine the parts
dependant on the session and MObjects to the Proc-Layer

And while we're in the middle of chainsaw surgery,
we'll concentrate further query-based facilities
alongside the config-rules within the App core.
2012-11-27 02:17:21 +01:00
dd8a88d095 adjustments and stubbing to get it past the compiler 2012-11-26 01:22:01 +01:00
b5a7055f29 move Query interface to Lib 2012-11-25 02:29:52 +01:00
baefd74ae7 prepare refactoring of the Query interface 2012-11-25 02:04:19 +01:00
62bfccd67b cleanup: remove the old factory template
This template was a leftover from the early days
of Lumiera development and doesn't provide any
substantial value as an abstraction.

For the more intricate cases, we're using the
lib::MultiFact template, which allows to install
several "fabrication" functions at runtime
2012-10-14 01:30:08 +02:00
23cac22a9f Sync Documentation 2012-10-10 06:14:58 +02:00
Michael Fisher
f7a7c1c416 GCC 4.7 compilation fixes. Now builds on debian wheezy beta2 2012-10-10 05:29:54 +02:00
Michael Fisher
e267e0ad0b GCC 4.7 compilation fixes
clarify binding of function (by specifying 'this')
2012-10-10 05:25:42 +02:00
954ebefc4c draft implementation of the PlanningStepGenerator 2012-10-10 05:20:24 +02:00
44435fd1db clarify and settle the relation between Dispatcher and PlanningStepGenerator
the solution is to introduce a superinterface
and let Dispatcher augment that with the specific parts.
This way, the Job planning only has to rely on the
rather generic stuff (TimeAnchor, FrameCoord)

NOTE: this commit makes the whole JobPlanning machinery
compilable for the first time!
2012-10-10 05:20:23 +02:00
3300d00cc8 WIP working towards a solution for generating frame location sequences
..the Idea is to rely on some kind of service,
to break the cyclic dependency with the Dispatcher.
But I seem unable to find a natural location or
concept to house that service.
2012-10-10 05:20:23 +02:00
ce5b940d39 WIP consider how to seed the evaluation of a JobTicket 2012-10-10 05:20:23 +02:00
14e6086488 better do initialisation by ctor 2012-10-10 05:20:22 +02:00
30cf0b5718 implementation of JobTicket::ExplorationState 2012-10-10 05:20:22 +02:00
062e1bbdc1 explicate the JobPlanningSequence definition
..causing the compiler to instantiate the
involved templates, i.e. get the complete
pipeline definition through the compiler
2012-10-10 05:20:22 +02:00
b52a1a8366 refactor JobTicket to remove the double layering
basically we had two lines of doubly nested capsules, due to
using the IterAdaptor template. Actually, the evaluation stack
within JobTicket can be considered an implementation detail and
thus doesn't require an iterator interface; the intention is to
use this through JobPlanning solely.

Thus this reworking removes the special iterator within JobTicket,
but retains the idea of exposing the "current" JobTicket through
a smart pointer or  operator->()

work done during the FrOSCon travel
2012-10-10 05:20:21 +02:00
66defdc0cb refactor JobPlanning to encapsulate all state mechanics into a "state core"
especially the exploration stack is pushed down
first successful definition of all the JobPlanning classes

just the framework of classes necessary to pass the compiler;
all implementation is still stubbed
2012-10-10 05:20:21 +02:00
a3bc69cc77 maybe a breakthrough on the job planning design quest?
why the hell is getting this design about right
such a chellenging task. Anyway, seems to be the
first step ahead after numerous failed attempts
2012-10-10 05:20:21 +02:00
88f433f433 successfully implemented another combinator strategy
DOH!
this thime hopefully I've actually succeedd to
created what is actually required in the Dispatcher
2012-10-10 05:20:20 +02:00
e073d05f58 new header to define some class partially noncopyable 2012-10-10 05:20:20 +02:00
016a739a5c WIP back to the original problem: how to dispatch jobs...
brainstorming how to implement the job planning stage

the idea is to built on top of the IterExplorer,
but have the "stack" of re-evaluation integrated
into a custom type, which exploits the static
node network structure to avoid heap allocations

solution idea: again use a builder function?
2012-10-10 05:20:20 +02:00
0e3821abeb refatcor function meta programming headers
the template _Fun started as an internal helper
for function-closure, but seems to be of
general use. Thus move it into meta/function.hpp
(function-closure.hpp is heavyweight)
2012-10-10 05:20:19 +02:00
e6a105fbc1 iterator exploring monad finished, passes unit test 2012-10-10 05:20:19 +02:00
3d0d599158 get the depth-first exploration test to work
...using the IterQueue for intermediary results
2012-10-10 05:20:18 +02:00
2c33000346 complement IterStack by a similar wrapper for queue-like access 2012-10-10 05:20:18 +02:00
8ced6758fb initial draft for recursive evaluating iterator monad
tricky design problem, because nothing is known about
the source and result sequences to be built.
2012-10-10 05:20:18 +02:00
59c5627bbe change Implementation class for IterStack
now using a std::deque directly; this allows
for a later extension for queue-like behaviour
2012-10-10 05:20:18 +02:00
41180eb99c rework to allow for recursive evaluation
this enables expansion of a (functional) data structure
until exhaustion -- which is what we need to
build job functors by traversing and expanding
an arbitrarily nested job definition structure
2012-10-10 05:20:17 +02:00
697924925c pragmatic fix for the long-standing problem of detecting increment operator
our duck-detector had a shortcoming here and failed
to detect iterators, in case the increment operator
was inherited from a mix-in
2012-10-10 05:20:17 +02:00
8db5413199 implemented chained-iterators
...using the IterExplorer building blocks
2012-10-10 05:20:17 +02:00
d14b37a71d utility class factored out and covered by test
...a stack which can be Lumiera-iterated
2012-10-10 05:20:16 +02:00
da4a343e9e refactor IterExplorer to allow for more flexible strategy definition 2012-10-10 05:20:16 +02:00
dc3ebd4a8f first working concept for an "iterator monad"
the intention is to use this to simplify
generating render jobs based on the elaborated
dependency network of the render nodes. The key
challenge is to overcome the necessity to
store partially done evaluations as
continuation
2012-10-10 05:20:16 +02:00
eedcd69941 draft the IterExplorer design
the tricky part seems to be how to combine the
source iterators into a new monad instance, while
keeping this "Combinator" Strategy configurable

...just passes the compiler, while still lacking
even the generic implementation of joining
together the source iterators
2012-10-10 05:20:16 +02:00
45f4c96c6f change LinkedElements to us a more space efficient iterator
Actually we don't need any backreference to the
container for iterating a singly linked list
2012-10-10 05:20:15 +02:00
378ebe21f0 Fix naming of Iteration control API functions (closes #410)
comes in handy now, since IterStateWrapper uses a similar API
2012-10-10 05:20:15 +02:00
83a0f4b41f Implementation (I) : IterStateWrapper as foundation (passing test) 2012-10-10 05:20:15 +02:00
ab2a6b2fce WIP brainstorming about a monadic iterator
The idea is to avoid building a data structure
for intermediary results, while still being able
to process a variably sized and arbitrary shaped
set of source data
2012-10-10 05:20:15 +02:00
fa15a38016 draft JobTicket implementation datastructure
...but need an extension on our iterator helpers
to build a suitable functional datastructure
for generating Jobs.
2012-10-10 05:20:15 +02:00
3ef1fb7697 linked list helper template finished and passes test 2012-10-10 05:20:14 +02:00
c33fcf9797 WIP draft a linked list helper template 2012-10-10 05:20:14 +02:00
ddff8b654b WIP investigating the relation of Jobs, JobTicket and Closure in detail 2012-10-10 05:20:14 +02:00
4ceec90b9e design decision how to invoke a job
without any trickery, we'll always get two indirections.
Thus, the decision is to turn the 2nd indirection
into a VTable call; this way, basically the JobClosure
also acts as job functor itself.
2012-10-10 05:20:13 +02:00
0320bc4b2c considering the relation of Job and JobClosure 2012-10-10 05:20:13 +02:00
bb43c03ef9 stub all the job generating functions required for the dispatcher interface 2012-10-10 05:20:13 +02:00
0ab773ab7c helper to pull all elements from an iterator, yielding the last one 2012-10-10 05:20:13 +02:00
5222384f8b try to circumvent ambiguity in overload resolution
we want to support various integral and rational factors
for linear chaining of time offsets
2012-10-10 05:20:13 +02:00
79bd8b71e3 better treat the building of a continuation job separately 2012-10-10 05:20:13 +02:00
08d266819d re-read my own code and pick up the design work
..next question is: how to shape the dispatcher interface,
in order to support ongoing chunk wise planning
of new jobs, including a continuation
2012-10-10 05:20:13 +02:00
080d6913c6 fix a type converison problem
...better state explicitly we're requiring
a rational factor
2012-10-10 05:20:12 +02:00
7941865d5d implement anchor against current system time
using CLOCK_REALTIME for now
2012-10-10 05:20:12 +02:00
9aec2a9806 allow for fractional scaling of time durations
implemented as extension to the linear combinations.
I decided to use the same "always floor" rule
as employed for time quantisation. Moreover,
we don't support floating point, only rationals
2012-10-10 05:20:12 +02:00
22322dfec4 refactor the division/quantisation helpers
...no need to keep them in util.hpp, as they
are used rather occasionally, while util.hpp
is used pervasively.
2012-10-10 05:20:12 +02:00
882bcf07ae define stubs for accessing the wall clock time (->Backend) 2012-10-10 05:20:12 +02:00
aa01813f52 TimeAnchor: draft calculating the start delay for rendering 2012-10-10 05:20:12 +02:00
ee1450a81a rectify frame dispatch invocation 2012-10-10 05:20:12 +02:00
393a447861 test setup: simulated build proecss results, mock model port 2012-10-10 05:20:12 +02:00
f8f011bb44 rework Job representation
make class Job a real subclass of the
job definition struct and turn the
JobClosure into a trampoline
2012-10-10 05:20:12 +02:00
0b25c2e08d Fix: missing sanity check in ScopedCollection
funny enough this possible memory corruption
didn't happen in the unit test, because my
compiler optimised the additional int field
of class SubDummy, making it the same size
of the baseclass. Now matters should be safe.
2012-10-10 05:20:12 +02:00
1e54b5d3e6 stubbing some job functions 2012-10-10 05:20:11 +02:00
db68577b4a clarify relation of Job, JobTicket and channel number 2012-10-10 05:20:11 +02:00
875342fa40 initial draft for the job representation
this draft is based on
 - Cehteh's draft for the scheduler
 - my plannings about segmentation and JobTicket

it defines "Job" as a closure which can be invoked
from plain-C, using the information in the
job descriptor datastructure
2012-10-10 05:20:11 +02:00
e9dbb3bdb1 stubs for some important components of play/engine (JobTicket...)
also touches the question how to represent the job
descriptor datastructure. @Cehteh: I've just pasted
in your preliminary data struct definitinons
from the relevant mailing list discussions.
2012-10-10 05:20:11 +02:00
568fadd526 draft some steps of the dispatch operation 2012-10-10 05:20:10 +02:00
6772e94994 implement simple constant frame timings descriptor 2012-10-10 05:20:10 +02:00
157e3b6867 test-driven brainstorming: define default timings... 2012-10-10 05:20:10 +02:00
2cb254365c some musing about timing constraints and quantisation 2012-10-10 05:20:10 +02:00
a4e3383367 turn Dispatcher into an interface 2012-10-10 05:20:09 +02:00
e581246f63 forming some entities to support the dispatch step 2012-10-10 05:19:56 +02:00
3768791c76 considerations how to connect exit nodes to external outputs 2012-10-10 05:18:58 +02:00
288b737718 dummy playback: stub the required operations 2012-10-10 05:18:58 +02:00
2eb39704fc test-driven brainstorming: how to use the dummy playback?
this is an idea how to test a test setup :)
2012-10-10 05:18:58 +02:00
7e7ecc5d51 draft: integrating an engine mock implementation 2012-10-10 05:18:58 +02:00
ec659b7141 a better way to inject the Render-Engine Mock
instead of (ab)using the Timings spect for a
runtime switch, better use the existing
MockInjector facility and thus turn the
mock engine mode into a global switch
2012-10-10 05:18:57 +02:00
24911dc990 solution to integrate an Engine Mock implementation 2012-10-10 05:18:57 +02:00
687102feb3 planning next steps: how to transform DummyPlayer into a real player 2012-10-10 05:18:57 +02:00
a8e4b57548 Comments and Doxygen improved 2012-08-25 19:20:05 +02:00
aa1eb2d7fc integrate Odin's ALSA experiments into the Lumiera build
requires ALSA as build dependency
note: Debian package is libasound2-dev
2012-01-11 07:59:16 +01:00
d2f83523ca join recent player subsystem work, SCons overhaul and documentation 2012-01-11 07:54:43 +01:00
Odin Omdal Hørthe
29394345af ALSA audio output experiment
I think it's smart to rather use ALSA directly instead of PortAudio.
ALSA is push AFAIK, and talking about it here at the hackspace, seems
like the better choice. It's a bit lower level, but anyway everything
speaks ALSA anyway. It's not like there's any reason to use PortAudio
at all. It's just an extra abstraction.

Coding for ALSA it'll also work with Pulseaudio and esd. Do people
really use other sound systems than Pulseaudio, esd or plain ALSA?
I can't think of it.

I really the idea about building a small tool first. I'll do that.

Also thought about making a small blikning cursor/text output, and
syncing a BEEP-sound to that, so that I can test around with throwing
in lots and lots of latency between "me" and the video, and try to
sync it anyway.

I should be able to read back from the sound card (or pulse audio
underneath, it will just work with alsa as the abstraction) how long
it takes for the bytes I'm pushing to reach the speakers, and do some
buffer tuning on that.
2012-01-11 07:12:32 +01:00
56ac1afe18 move Icon building down into separate SConscript 2012-01-11 07:05:01 +01:00
27db94a64c adjust code / indentation style
no functional change
2012-01-11 07:05:01 +01:00
e64a17d1ba SConstruct: reduce the remaining defs
no need to use functions anymore, since
only the clean and phony targets are left
2012-01-11 07:05:00 +01:00
f84da63e11 use import/export instead of passing an artefacts map 2012-01-11 07:05:00 +01:00
25b21fe575 reorder building/installing of Icons
no need to define them together with the source.
SCons is able to work out the real dependencies
just fine. Thus, Icons remain in Main SConstruct
2012-01-11 07:05:00 +01:00
c62eccd25f SCons overhaul/clean-up: disentangle main build
The goal is to make the build scrips more clear
at first sight. So move the main build targets
into a separate SConscript, to make them similar
to the tests, research and tools.

The final goal of this makeover is to reduce
the main SConstruct as much as possible
2012-01-11 07:05:00 +01:00
f5290a99a3 OutputSlot : simulated usage protocol passes unit test
OutputSlotProtocol_test

Some parts are still missing
 - timings
 _ initialisation
2012-01-08 03:06:32 +01:00
d732e7e211 Lumiera Forward Iterators: remove support for post-increment 2012-01-08 01:14:36 +01:00
8de4ecc8ac add diagnostic messages showing each connection access
currently the problem seems to be we're
accessing the wrong connection...
2012-01-07 21:22:35 +01:00
73cfef69c8 fix some problems with OutputSlotProtocol_test
still WIP...
 - there is a logical contradiction with the frame numbers
 - somehow, in diagnostics, we access the wrong sequence instance
2012-01-07 06:40:21 +01:00
5cc034d26b refactor ScopedCollection to use an init() function 2012-01-07 04:44:48 +01:00
e6888f7b83 supplement direct support for populating by member function
this turns out to be the typical usage scenario
for ScopedCollection: a manager object owning
the collection will populate it with specially
crafted components and invoke a member function
for creating the individual components.

This shortcut avoids using tr1::bind alltogether
2012-01-07 04:11:39 +01:00
9bba366763 investigate partial application of member functions 2012-01-07 03:28:12 +01:00
feff7537ef reduce memory requirements for this test
...it caused out of memory frequently.
2012-01-07 03:27:31 +01:00
90e6dae2d5 add includes missing in some metaprogramming headers
types uint and string
2012-01-07 03:11:51 +01:00
00c08bd27b fix helper functions not declared as inline 2012-01-07 03:11:02 +01:00
b64dff1ad8 spelling and comments 2012-01-07 00:02:03 +01:00
e41065101a switch OutputSlot to use the ScopedCollection
..hehe, makes the code way more sane
2012-01-06 03:16:22 +01:00
e5c42e05e6 finish ScopedCollection (closes #877) 2012-01-05 23:17:16 +01:00
72e8d22454 implement the RAII-style collection ctor. test pass 2012-01-05 03:40:04 +01:00
434a371c33 take ctor args by value; test attaching sub-types passes 2012-01-04 04:28:14 +01:00
690304f9bc get the simple and iteration unit tests to pass 2012-01-04 04:05:03 +01:00
fa5e7db2d3 WIP rewrite iteration-control logic... 2012-01-03 02:50:22 +01:00
6c01579a26 WIP draft implementation of ScopedCollection 2012-01-02 06:11:27 +01:00
e63fa6d646 Test-driven brainstorming: draft a ScopedCollection #877 2012-01-01 06:20:42 +01:00
f047069284 rearrange OutputSlot ConnectionStateManager
... shape the various APIs more clearly,
make most functions protected
2011-12-31 20:33:50 +01:00
06c7c27252 merge diagnostic facilities 2011-12-31 06:49:31 +01:00
37384f1b68 formatting wrapper/frontend: unit test pass.
Closes #166
2011-12-31 06:48:26 +01:00
e1b9b5b135 rewrite type selection logic to handle ptrs in the front-end
whew, quite a heavy rewrite, but greatly
simplifies the code and removes the necessity
to declare explicit specialisations of pointers
2011-12-31 06:48:11 +01:00
c8f46f47c9 handling of ptrs, first attempt 2011-12-31 06:47:58 +01:00
35ed2dcf5c add more robust error handling
...incl handling of secondary errors
2011-12-31 06:47:38 +01:00
e838fb9799 document and cover various formatting special cases 2011-12-31 06:47:30 +01:00
0d136e2703 define explicit specialisations for primitive types 2011-12-31 06:47:03 +01:00
e054c272b6 research: detecting the possibility of a string conversion
find out about the corner cases of this
simplistic implementation
2011-12-31 06:46:50 +01:00
6c95c1b0e4 format-frontend: fill in missing bits of the implementation 2011-12-28 06:42:30 +01:00
dbb63ffc08 perfer STATIC_ASSERT to check for suitable placement-New buffer size
Still incomplete, but already this small change
detected an error in the output-designation. Cough.
2011-12-28 06:42:18 +01:00
cd3c633fc0 STATIC_ASSERT to verify guessed size
... and we indeed had an error: vector<bool>
is way larger than normal vectors!
2011-12-28 06:41:47 +01:00
962c789a05 a horrible hack to guess the size of boost::format
...without actually including the boost/format.hpp
This saves us a lot of compilation time and debug code size
2011-12-28 06:41:37 +01:00
ce6fbe5f0f define how to pick the correct specialisation
some basic types are passed on directly;
for those, we use explicit specialisations
in the implementation file, and a traits template
to mark those cases in the header.

custom types with custom string conversion will
be converted to string; everything else
just becomes a type id
2011-12-27 07:45:25 +01:00
6e4883bcf1 add stub definitions to pass compilation 2011-12-27 07:45:16 +01:00
545d9ea82b WIP draft frontend for diagnostic output (#166) 2011-12-27 07:45:07 +01:00
89928bc447 refactor format-util: simplify picking the right specialisation 2011-12-27 07:44:59 +01:00
50885a065b move asside lib/format.hpp
...to make room for a new more specialised header
2011-12-27 07:44:49 +01:00
24a8d6a926 generalised diagnostic context passes unit test 2011-12-24 05:57:28 +01:00
5498ace9fc WIP define a unit-test for diagnostic context stack 2011-12-24 05:57:11 +01:00
87f7a8f6e8 unit test to cover thread-local helper 2011-12-24 05:55:31 +01:00
2bdf06829a make thread(pool) less chatty 2011-12-24 05:48:51 +01:00
451b0abec5 spelling and typos 2011-12-24 05:48:31 +01:00
d27e3b15a9 clarify the handling of specific output operation modes (e.g. number of channels) 2011-12-23 02:22:38 +01:00
7fc8473337 fix some size_t printf specs (32/64bit problem) 2011-12-19 03:02:48 +01:00
fa0588b584 refactor to simplify generating a PlayProcess 2011-12-18 02:02:55 +01:00
c4bc53b6f6 how to pass a render configuration strategy when creating a new play process 2011-12-17 22:37:53 +01:00
6852a6feff WIP refactor building of the active render feeds
RenderConfigurator becomes an internal strategy
controlled by the PlayService
2011-12-17 04:45:42 +01:00
bda0dea990 clarify the relation of PlayProcess, CalcStream and EngineFacade 2011-12-17 02:20:48 +01:00
76b24ce50d WIP draft the building of a render CalculationStream 2011-12-10 03:18:48 +01:00
8362145039 spelling and comments 2011-12-10 03:13:45 +01:00
477b443191 implement diagnostic OutputSlot simple frame tracking
...should be enough to run tests against the OutputSlot interface
2011-12-09 01:03:02 +01:00
e7ae9a3082 introduce marker time values to designate corner cases 2011-12-09 01:00:50 +01:00
aef3d50ffd implement basics of the diagnostic OutputSlot
...specific diagnostic facilities still lacking
2011-12-08 23:02:19 +01:00
07002ab3af SCons: new build target for experimental code 2011-12-03 06:10:12 +01:00
34f2de641f Remove Debian/Lenny workarounds
definitively requiring Squeeze now
2011-12-03 03:18:15 +01:00
77548e74c6 document a weakness of boost::hash for strings 2011-12-03 03:18:03 +01:00
7fd28e23eb cleanup configflags to use uint instead of char
using char for those flag template parameters
was never a good idea. It won't save us any space
and makes debugging harder
2011-12-03 03:16:08 +01:00
d9f84a9bfd clean up lib/meta namespaces 2011-12-03 03:15:59 +01:00
b2d6074097 cleanup test includes 2011-12-02 21:34:29 +01:00
b9d1899486 cleanup: rectify Proc-Layer namespaces (II) 2011-12-02 17:50:44 +01:00
eb79a00cf4 cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
89a9202c6c cleanup: remove precompiled headers
we don't need them and they even tend to
increase build times due to unnecessary
compound-includes at some core headers
2011-12-01 23:32:34 +01:00
c7d4412cec integrate recent GUI / timeline and work done on the player subsystem 2011-11-27 02:15:11 +01:00
d6fa67f2b8 refactor zoom smothing into TimelineViewWindow 2011-11-27 01:28:48 +01:00
a6392f5d14 review and annotate design aspects regarding zoom handling 2011-11-27 00:52:10 +01:00
d58fa9129c clean-up: remove direct access to the selection value 2011-11-26 23:32:56 +01:00
177b85ecf2 Integrate timeline work: zooming and scaling 2011-11-26 18:39:26 +01:00
7ba8ff432f BufferProvider interface finished thus far.
simulated lifecycle passes unit test
2011-11-26 00:09:59 +01:00
2fce2b1c8d make ctor-tracking test::Dummy more widely usable 2011-11-25 22:05:12 +01:00
55a77bdd73 factor out and treat the attaching of objects separately
this is an advanced feature not required
in the standard buffer usage cycle
2011-11-25 20:23:31 +01:00
ce25be6fa3 refactor relation of BuffHandle and BufferDescriptor
they are now tightly coupled and assumed to
work together; there is no need to relay half
of BuffHandle's interface through BufferDescriptor
2011-11-25 18:20:01 +01:00
d6b069fbbd clean-up after refactoring 2011-11-25 17:29:06 +01:00
eed6d8cd1e split out obsolete ChannelDescriptor for later refactoring
Meanwhile, BuffHanle became way more concrete,
making the separation of any kind of buffer or channel
type management concievable.

Thus: extract the obsolete ChannelDescriptor
and use switch at any location where the old
(superseeded) buffer handle is still referred
2011-11-25 17:16:33 +01:00
74702ebecd address the next test... 2011-11-24 03:33:23 +01:00
2ae1e3c8f9 test/dummy buffer provider finished and passes test 2011-11-21 03:26:08 +01:00
d6de8c8d1a implement some missing nits and bits 2011-11-21 02:28:44 +01:00
91b74ad7bd implement missing parts of test/dummy buffer provider 2011-11-20 01:35:52 +01:00
0a1256f4e3 cover and verify detaching from ScopedPtrVect 2011-11-19 21:41:50 +01:00
13b795016b comment rewording 2011-11-19 18:01:48 +01:00
3830ff7ce1 refactor the test/dummy provider, based on ScopedPtrVect solely
instead of using a vector directy, move the
additionally required functinoality in the
utility class. This forced me to adjust
the IterAdapter, to allow working with
STL algorithms
2011-11-19 17:51:08 +01:00
5947e0e3e1 allow to detach an object managed by ScopedPtrVect 2011-11-19 17:48:04 +01:00
1f966a02ec some rather tricky adjustments to PtrDerefIter
...allowing to use that custom iterator together
with STL algorithms
2011-11-19 17:46:24 +01:00
ca689ae5e0 WIP some musing about building an option monad 2011-11-18 01:24:43 +01:00
27449c1438 implementation details of a test/dummy provider 2011-11-18 01:23:50 +01:00
623bb401af clarify implementation extension points of BufferProvider
decide especially how to pass on the implementation
defined data like e.g. pointers to storage extents
2011-11-15 04:47:31 +01:00
d1d0f66fa8 allow LocalKey to carry arbitrary pointers or hashes as payload
...used to piggyback opaque implementation data,
deliberately no typecheck here
2011-11-15 04:46:00 +01:00
6bc94cccb5 WIP refactor BufferProvider public and protected API 2011-11-14 01:43:29 +01:00
890b6e8366 WIP implementation details of diagnostic BufferProvider 2011-11-13 04:20:14 +01:00
ca0aa23479 BufferProvider default impl: attaching a type 2011-11-12 00:36:53 +01:00
fd94367b9e stubs and changes to make the test compile 2011-11-11 23:33:59 +01:00
fe1ae51b49 WIP draft test for internal test buffer provider
a test to cover a helper for writing tests ;-)
2011-11-11 01:44:01 +01:00
f75e55a060 nail down a lot of OutputSlot implementation details 2011-11-08 02:59:56 +01:00
59dfb7c660 start drafting a (dummy) output slot implementation
this implicates a first attempt to build a
dummy buffer provider implementation.
Mostly just defining stubs here....
2011-11-07 01:57:33 +01:00
c8458ab397 improved diagnostics 2011-11-07 00:50:03 +01:00
a88ccd219d extract the diagnostic BufferProvider into separate header 2011-11-07 00:07:53 +01:00
7ab7c8073d remold OutputSlot implementation structure
Better solution where to place the extension points
to be implemented by concrete output systems
2011-11-06 02:37:22 +01:00
63dbc89b6f draft implementation setup for OutputSlot baseclass 2011-11-05 16:51:24 +01:00
d6e88c85e0 finish buffer metadata; cover state transitions
BufferMetadata complete and working for now
2011-11-02 01:34:05 +01:00
db3ea6638d use boost::random to ensure distinct test frame contents 2011-11-01 03:11:43 +01:00
931dc3f883 draft: automatically invoke an attached ctor/dtor functor 2011-10-30 05:35:36 +01:00
ccd130966b finish and pass the first round of tests
still missing:
- implementation of a Mock frame
- automatical invocation of the TypeHandler
2011-10-30 02:19:10 +02:00
e7f0211711 better solution for calculating the Key for a concrete Entry 2011-10-30 01:17:31 +02:00
f849ca62d9 implement metadata storage (hash)table
not passing all tests yet
2011-10-29 02:41:56 +02:00
c91e703682 rename the core type BufferMetadata
makes the purpose more clear, and moreover
it matches the header filename
2011-10-28 01:18:22 +02:00
c8cdf914eb review metadata storage, stub the actual access operations 2011-10-28 01:11:39 +02:00
9af0fb096f WIP draft implementation of buffer metadata creation/storage 2011-10-24 02:14:08 +02:00
c4ff87c3a8 decide about the basic way to implement concrete buffer metadata 2011-10-24 01:03:56 +02:00
76a6407a5e better formulation for the buffer metadata state machine 2011-10-23 22:07:39 +02:00
Michael R. Fisher
65a29244af The tool also needs updated on TimelineState Change 2011-10-23 09:52:12 -05:00
Michael R. Fisher
1bb584f895 Removed some TODO's 2011-10-23 04:52:30 -05:00
Michael R. Fisher
0aa3ca76d1 Created and Applied TimelineWidget::ZoomSmoothing 2011-10-23 04:45:10 -05:00
Michael R. Fisher
6c17d06e66 Timeline is no longer zoomed in to far on startup. See timline-view-window.hpp int64_t timeScale for explanation 2011-10-23 04:20:39 -05:00
Michael R. Fisher
b87b6078ad Adding TimeSpan param to SelectionListener's signal 2011-10-23 00:20:48 -05:00
Michael R. Fisher
3811183546 Added SelectionListener handling selection changing events 2011-10-22 21:53:23 -05:00
Michael R. Fisher
8ff36fc209 Timeline selection is now controlled by lib::time::Control 2011-10-22 20:27:29 -05:00
9c04637aea fix misspelling in library 2011-10-23 02:44:52 +02:00
0378f9266e fix misspelling in library 2011-10-23 02:42:25 +02:00
4acc9d247a maybe fix: try to connect the selection control the other way round 2011-10-23 02:41:57 +02:00
Michael R. Fisher
c9671b654e time::Control Integration First Commit 2011-10-22 19:03:17 -05:00
Michael R. Fisher
ca634bdd9c House Cleaning 2011-10-22 22:14:48 +02:00
Michael R. Fisher
6046749f19 Integrating time::Control into ibeam tool. 2011-10-22 21:48:57 +02:00
b39edad306 clean-up some additional mentions of boost::ref 2011-10-22 21:45:59 +02:00
4f1d7e1d3f clean-up GUI includes. Solving problems with tr1::ref vs. boost::ref 2011-10-22 21:45:52 +02:00
606251749e fix time::Control should properly include <tr1/functional> 2011-10-22 21:45:40 +02:00
2730fa8d7a a bit of stylistic cleanup
- using std::tr1::shared_ptr in namespace gui
- thus removing a lot of std::tr1 qualifications
- fix some includes. Should be relative to 'src'
- interface classes should declare a virtual dtor!
2011-10-22 02:49:30 +02:00
Michael R. Fisher
c9a0209a0b Fix ParentTrack: using std::tr1::enable_shared_from_this 2011-10-22 01:35:45 +02:00
Michael R. Fisher
9a1987ba24 Ticket #796: Switch GUI from boost::shared_ptr to std::tr1::shared_ptr.
ParentTrack and TimelineLayoutHelper need to be fixed
2011-10-22 01:26:24 +02:00
d48dc3b025 fix glitch in test definition
uncovered since rand() is now properly seeded
prior to each testsuite run
2011-10-21 02:41:20 +02:00
65b309e5cb Testsuite: automatically seed the random number generator 2011-10-21 01:09:12 +02:00
f1a4489470 Fix minor problems after merge 2011-10-21 00:58:15 +02:00
c06c49e782 Join latest GUI addions (zoom slider) and player design/implementation work 2011-10-20 04:29:14 +02:00
ca0ae9c120 stubbed relevant parts of BufferProvider and OutputSlot 2011-10-19 02:47:11 +02:00
991eec8185 draft test to simulate a complete buffer metadata usage cycle 2011-10-17 02:00:48 +02:00
1772659a00 start implementing buffer metadata records 2011-10-16 00:06:57 +02:00
011afa4be8 fix: ubiquitous constant defined in header
..resulting in that global constant being allocated a gazillion times
2011-10-15 23:41:31 +02:00
3d859c8b53 buffer metadata hash keys implemented and tested thus far 2011-10-15 22:46:08 +02:00
28c555aac7 define a type handler for attach an object to a buffer 2011-10-15 05:05:30 +02:00
2c380b5f99 draft a dedicated test for buffer metadata keys 2011-10-15 04:12:51 +02:00
1627698911 implement hash function for functor obejects. Unit-test pass 2011-10-14 14:49:55 +02:00
6baadbaef0 draft a workaround for hashing functor objects 2011-10-14 03:54:22 +02:00
3256b7fe11 implementing the hash functions for the buffer metadata content fields 2011-10-12 03:47:34 +02:00
Michael R. Fisher
f851c875ed Zoom Slider Position remains after a sequence change 2011-10-11 14:39:20 -05:00
63ba43d446 fix: TimelineBody not zooming was due to this omission in my change
silly me!
2011-10-11 01:24:39 +02:00
Michael R. Fisher
d1f07d7088 TimelineBody Is Zooming again now 2011-10-10 18:01:10 -05:00
Michael R. Fisher
540357de9f Comments added 2011-10-09 21:00:31 -05:00
Michael R. Fisher
91cc3f90a0 TimelineZoomScale::on_timeline_state_changed method implemented. Other timeline components need fixing now (seems only the ruler is zooming now) 2011-10-09 20:54:55 -05:00
fb28592082 more cleanup: use the propagated timelineState directly 2011-10-10 01:42:03 +02:00
5fe1debd5b ZoomScale: rely on the state change signal for the view window 2011-10-10 01:07:10 +02:00
5905fdf0cb change definition of TimelineStateChangeSignal
the timeline-state-change signal now delivers
the new TimelineState object immediately, instead
of requiring the listeners to pick it up
2011-10-10 00:08:50 +02:00
Michael R. Fisher
357bfaa674 Added pointer to TimelineViewWindow in TimelineZoomScroll 2011-10-09 15:34:21 -05:00
2477f2e682 outline of building a hierarchy of hash keys for buffer metadata 2011-10-09 16:03:51 +02:00
d9f64c94bf simple demo using a pointer and a struct 2011-10-09 14:52:58 +02:00
7ea9afd1bb first attempt to implement buffer metadata...
...leading to refactoring
2011-10-09 04:20:56 +02:00
3acf804988 flesh out the buffer metadata API
functionality just stubbed still
2011-10-08 02:21:29 +02:00
caace00dd5 Review the new TimelineZoomScale widget code 2011-10-07 03:49:51 +02:00
Michael R. Fisher
e0463da204 Added TimelineZoomScale widget 2011-10-06 22:58:50 +02:00
Michael R. Fisher
c79b28fe7c Replacing zoomIn and zoomOut buttons in the TimelinePanel with a new TimelineZoomScale widget 2011-10-06 22:49:20 +02:00
4df45c44e9 BufferMetadata: some musing about how to access the Allocator 2011-10-06 21:55:00 +02:00
7459c0a41f (cont) buffer metadate implementation
state transitions etc
2011-09-26 02:19:31 +02:00
f505c46d1d finish simple allocator frontend. Unit-test pass 2011-09-25 19:26:12 +02:00
5350ef6dbe split off and test-cover simple typelist utils
these simple utils (length of typelist, maximum size
containment test) are mostly not used in conjunction
with the more elaborate typelist manipulatino utils.
Moreover, we lacked a dedicated unit test
2011-09-25 19:26:11 +02:00
057f32e15b rename the typelist-manipulation header 2011-09-25 19:26:09 +02:00
db2b02f0c5 define a front-end for explicit allocations
...currently just defined by forwarding
to std::allocator
2011-09-25 19:26:09 +02:00
bc756e42d9 rewrite (planned) test to reflect the new metadata design 2011-09-25 19:26:09 +02:00
1ea3cba2f5 remold the buffer metadata into a PImple used by BufferProvider 2011-09-25 19:26:08 +02:00
8a2c94014c extract buffer metadata handling into separate entity 2011-09-25 19:26:08 +02:00
7ef85065ba impl: buffer provider metadata... 2011-09-25 19:26:08 +02:00
5b6ecbab1c start diagnostic buffer provider implementation 2011-09-25 19:26:07 +02:00
cafe271830 stubbing of basic buffer provider functionality 2011-09-25 19:26:07 +02:00
ca615b9933 start stubbing some of the functionality planned thus far 2011-09-25 19:26:07 +02:00
32f71cba6d more test-driven brainstorming 2011-09-25 19:26:06 +02:00
e1248d195a move asside obsoleted code
...will be removed soon, when reworking ProcNode
2011-09-25 19:26:05 +02:00
1f13931640 test driven brainstorming: using a BufferProvider 2011-09-25 19:26:05 +02:00
8016547d9c rework and clarify node invocation sequence
while passing by, identified quite some
node invocation code to be rewritten
2011-09-25 19:26:05 +02:00
95bb5e64aa WIP desiging the interplay of BufferProvider and BuffHandle 2011-09-25 19:26:05 +02:00
0706b83a46 fix a warning 2011-09-25 19:26:04 +02:00
d1a5b9a914 main: temporarily disable dependencies...
disable dependency declarations for subsystems
not yet implemented, to allow the lumiera executable
to start up
2011-09-25 19:26:04 +02:00
7efde06569 some stubs to make it compile... 2011-09-25 19:26:03 +02:00
737765260d Test-driven brainstorming: diagnostic adaptor for the engine 2011-09-25 19:26:03 +02:00
3125d1c573 a first draft for the Engine Interface 2011-09-25 19:26:03 +02:00
d1b6f7a57b polymorphic value builder functions: how to take arguments
Previously, I've added an additional '&' to be able
to pass references without much ado. This turned out
to be problematic when using constant values at the
invocation site. Well. C++ has really a fixation
ont passing things by value. This is fine, but
doesn't play so well at times when passing smart-ptrs
or similar ref-counting stuff, especially when we just
want to *use* the handle, not store it away.
Essentially the same situation as with for_each

Bottom line: from now on, we need to state the
template parameter for such arguments explicitly,
or just accept the overhead of creating an additional
transient copy of the smart-ptr.
2011-09-25 19:26:03 +02:00
1e7da409bb Fix logic error uncovered by GCC 4.4
benefits of using a newer compiler, yay!

Explanation: the Link<...> template combines
various policy templates and exposes a set
of functions, which can be bound as functor
into an concrete time::Control instance.

Actually, we need to mix in only the Mutation
baseclass, because we just want to inherit
the privilege to change time values, which
are otherwise immutable. We don't need to
mix in the Mutator template anymore (this
was a leftover from an earlier design)
2011-09-25 19:26:02 +02:00
4a62444ad4 WIP pick up on the design work regarding Engine, OutputSlot and Player 2011-09-25 19:26:02 +02:00
f8842c75ed WIP draft OutputSlot internal transitions 2011-09-25 19:26:01 +02:00
7adb8149db back to test-driven brainstorming again 2011-09-25 19:26:00 +02:00
a199bff92b BufferProvider as a frontend to buffer management 2011-09-25 19:26:00 +02:00
650e73c454 OutputSlot: draft buffer handover protocol, remove the diferent models 2011-09-25 19:25:59 +02:00
f46cc26851 factor out convenience shortcut
transform iterator and wrap result into IterSource
2011-09-25 19:25:59 +02:00
585adb88b6 Refactoring: use the output Feed as intermediary construction step 2011-09-25 19:25:58 +02:00
511d08adad WIP: bilding a PlayProcess... 2011-09-25 19:25:58 +02:00
9e53053944 WIP: draft building a PlayProcess 2011-09-25 19:25:58 +02:00
dea1fa57a2 draft play process structure; clarify handling of multiple channels 2011-09-25 19:25:58 +02:00
a19562942c further considerations regarding output and output slots 2011-09-25 19:25:57 +02:00
4ece135257 cont.. drafting OutputSlot 2011-09-25 19:25:56 +02:00
ce6a917b59 first draft spec for the OutputSlot 2011-09-25 19:25:56 +02:00
a379476414 create outline of PlayService, add stubs for Play::Controller 2011-09-25 19:25:56 +02:00
1b0cb56dcc implement PlayOut subsystem and draft OutputDirector 2011-09-25 19:25:55 +02:00
971dea6f6a PlayService: basic definition and link to facade 2011-09-25 19:25:55 +02:00
2099ecbcac finish and comment the new time::Control facility 2011-09-25 19:25:55 +02:00
f4d0d23e48 clean up leftovers from the first implementation attempts 2011-09-25 19:25:54 +02:00
fec2d25b52 additional quantisation and duration canges covered and passing test 2011-09-25 19:25:54 +02:00
15a3694cca more complete unit test pass 2011-09-25 19:25:54 +02:00
b54cd2c722 cont. defining time::Control special cases
the refactoring seems to work out OK, was able
to cover all the cases defined thus far....
2011-09-25 19:25:53 +02:00
9bd96a1b19 time-entities refactoring: Duration isn't an Offset
removed that inheritance relation; it was a typical
example of abusing inheritance and violated the
Liscov substitution principle. It is sufficient
to allow promotion of an offset into a Duration.
Note: Duration is the time metric
2011-09-25 19:25:53 +02:00
7c5f18643b cont. reworking based on that idea; refactor mutation base cases 2011-09-25 19:25:53 +02:00
d39ae8afc6 idea for better organisation of the template specialisations 2011-09-25 19:25:53 +02:00
a8fd0bf7c5 better avoid throwing and use a default time grid in some cases 2011-09-25 19:25:53 +02:00
47afbbeab0 first attempt towards covering the various special cases
the intention is to generate most combinations from
generic template cases, but to define the difficult
cases by explicit specialisation
2011-09-25 19:25:53 +02:00
eed2b0f320 time::Control simple unit test pass 2011-09-25 19:25:52 +02:00
c96cd66688 draft implementation for time change and propagation 2011-09-25 19:25:52 +02:00
27533c3bb9 WIP darft usage for the new time::Control (life change) element 2011-09-25 19:25:52 +02:00